How to create a file structure for
Level Design
This blueprint provides a clear starting point for your Level Design project. A well-organized file structure is key to an efficient workflow.
This blueprint provides a basic folder structure for organizing level design assets in a game development project. It separates different levels, assets, and documentation.
Use this Blueprint with File Architect
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level-design
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levels
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level_01
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scenes
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assets
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models
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textures
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audio
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level_02
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scenes
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assets
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models
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textures
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audio
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assets
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props
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environment
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prefabs
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documentation
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level_design_documents
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level_01.md
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level_02.md
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technical_documents
level-design
levels
level_01
scenes
assets
models
textures
audio
level_02
scenes
assets
models
textures
audio
assets
props
environment
prefabs
documentation
level_design_documents
level_01.md
level_02.md
technical_documents
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