How to create a file structure for

Level Design

This blueprint provides a clear starting point for your Level Design project. A well-organized file structure is key to an efficient workflow.

This blueprint provides a basic folder structure for organizing level design assets in a game development project. It separates different levels, assets, and documentation.

game development level design asset management game art 3D

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  • Folder level-design
  • Folder levels
  • Folder level_01
  • Folder scenes
  • Folder assets
  • Folder models
  • Folder textures
  • Folder audio
  • Folder level_02
  • Folder scenes
  • Folder assets
  • Folder models
  • Folder textures
  • Folder audio
  • Folder assets
  • Folder props
  • Folder environment
  • Folder prefabs
  • Folder documentation
  • Folder level_design_documents
  • File level_01.md
  • File level_02.md
  • Folder technical_documents
level-design
	levels
		level_01
			scenes
			assets
				models
				textures
				audio
		level_02
			scenes
			assets
				models
				textures
				audio
	assets
		props
		environment
		prefabs
	documentation
		level_design_documents
			level_01.md
			level_02.md
		technical_documents

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